![]() Word started leaking out that there was a command of g_saberRealisticCombat in the game, that enables realistic combat (At least on enemies that die with one hit. Star Wars: Battlefront III Speculation, hopes, discussion Stephen Hayford Star Wars Weekends Exclusive Art ![]() Star Wars Night With The Tampa Bay Storm Reminder As soon as I discovered that my dwarfs were going from minor-health problems to flesh-rot, I had to lock all doors to contain the damn mess and make sure everything is nice and dead before I started a cleanup - Video Games - Jedi Outcast Realistic Saber CombatĬEII: Jabba's Palace Reunion - Massive Guest Announcements Additionally, a handful of my dwarfs also contracted the syndrome from working on or around the infected dwarfs, and they slowly bled out or suffocated in their own fluids as their own skin rotted away as well. It took my entire army to bring down, and in the end, every one of them died due to blood loss via rampant infection, as their skin, followed by every organ, rotted off from the combination of the syndrome + infection. And by the rest of his life, I mean the time it took me to build an atom smasher in his room.Īnother time, which better showed how gruesome the game can be, I had a forgotten beast with a syndrome attack my fortress. He spent the rest of his life canceling a clean-self job since I had soap available. I had a guy lose both his hands to a forgotten beast. So an aware player would simply back up or jump, and be out of range, and then kill you when the move was recovering. The particular move you're referring to, for reference, also was slow to start and finish, and rendered you immobile. The saber system in the game has all sorts of interesting quirks, and in play, the various little exploits that were discovered by players got names spinning(first above), poking(second), and wiggling(sort of a mixture of the two). Similarly, if you can keep your saber inside someone longer in the base game, you'll continue to do more damage, so looking away from the direction of your attack to keep it stuck there immobile in midair for a moment(The attack animation goes left say, you look right at the same speed of movement to make the saber effectively not move much.), can deal higher damage too. So you hit harder by looking into the direction of your attack. Yep, damage and blocking in the base games are influenced by the speed of mouse movement as well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |